Labels are now shown for all entities that inherit from the "character" entity type. That includes pretty much all npc and animals in the game world. For now it's a hard coded check, but it could either be added as an Action to the modelmapping definitions, or as a new rule format (perhaps in lua?). If an entity is controlled by an outside client (i.e. a human) the name is pre- and suffixed with "!" signs. This will be very useful as it will now be easier to see which entities that are controlled by other users.
I also use a new, bolder font for the text. And I added some gradients. The latter might look a little garish, but it helps alot with showing the text on light backgrounds (white text on white background is no good...).
I also solved a strange issue where the text previously always lagged one frame behind the camera. So when the camera moved the text "swayed" a little. It looked quite strange. However, since I now listen for the actual Ogre render call before I position the windows, that issue has disappeared.
The guys over at fedora-games have been interested in packaging WF tech for a while. They already have builds of both Cyphesis and Sear, but alas no build of Ember. There were two reasons for this:
- Ember used WFUT which in turn used Java, which was kinda cumbersome
- Ember required Lua 5.0 and didn't work with Lua 5.1 which is what's shipped with Fedora
All in all this might make me do a 0.5.1 release pretty soon, so that the Fedora guys can get cracking on getting Ember to be included in their package.
3 comments:
It is good to have rpms for whole WF. Evcen when, fortunately, I dont use rpm based distro anymore, i had a hard time trying to make WF work on Centos.
Did you have problems with the autopackage version too?
Havent tried it. I prefer to get CVS and compile it.
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