
I first started by just placing the wall segments next to each other directly on the ground. It looked like this:

One of the Google Summer of Code project was however to add support for terrain mods to both the server and the client. A terrain mod is modification to the terrain which will alter it in some way from it's initial, base point generated shape. So in this case the natural terrain mod to use would be a level mod, which makes sure that a certain area of the terrain is leveled. After applying a level mod the wall looks like this instead.

One thing that I found was that it's quite hard to place the wall segments next to each other so that there's not gap, or no overlapping. We therefore need to add some kind of "snap-to" functionality, as specified in this blueprint.
The scaling of the wall segments seems to be a little off though, as this screenshot shows.

After the wall had been completed I added a little path leading up the castle, a small graveyard enclosed by a low stone wall and an inn and a small cottage near the path. The path required some low level entity editing as we don't have any gui for altering areas yet. But adding and positioning the other entities is really, really easy. The cyphesis server doesn't currently have support for loading back entity data that has been persisted (though it has support for writing data to the database), so unfortunately the world got discarded when I shut down cyphesis. The main point of this little exercise was to see how easy it would be to alter the world. There are two areas that need some more love though:






There's an even greater collection of screenshots to be found here.
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