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There's also two pages on the wiki about two of the projects. All in all it looks very promising.
I sat down and thought about what I wanted to see in the next release. It didn't take long to realize that the major focus must be on making sure that all the new media that Jayr has created must better be shown within the game. Just by looking through the commits one can see that he's put a lot of work into the media repository, and it's a real shame that not much of it is shown in the game. This mainly has to do with the fact that there's either no corresponding entity types on the server, or that they aren't used in the default world.
In addition, with Ember 0.5.2 we now have support for imposters, which means that we can display much more entities on the screen at once. This is mainly of use when rending foliage and forests, of which we would like to have much more. Jayr has created a couple of really nice birch trees which can be seen here:
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The first step towards a new world is creating the terrain, so the last couple of days I've been focusing on getting better terrain editing functionality into Ember, as well as finding and fixing some bugs related to the real time terrain editing. We now have the ability to alter many base points at once, allowing us to much quicker and easier alter large expanses of the terrain. The next couple of days I plan on experimenting with a new world. Once that's done we should start on making sure that all meshes and textures are represented by ingame entity types. There's now a nifty export functionality in the Model Editor which will automatically create and export an Atlas definition from a pre-existing mesh. This has already proven to be very useful in quickly generate atlas types for missing media.
Last week I also moved all Ogre material definitions from the Ember git repo to the media svn repo, where they much better belong. The idea here is that they should be used as reference when working with the media, so that it's possible to use the exact same materials both when authoring media and when showing it in Ember. We're not there yet however as we also need a good mesh viewer application that can work with the way the media repository is set up.
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